When you infuse any weapon it's base damage will drop to 70% of its original damage, so a magic +10 falchion and none-upgraded magic falchion will will both have 30% less damage in its physical damage than its none infused counter parts. Reduces base Physical damage by 30.5%, adds base Fire damage, adds initial C Fire scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. the rules on the minus in 70% is true for all weapons, this also applies to the elemental damage it already has (minusing poison and bleed), but when infusing a weapon with the type of damage it already has, the increase in damage is different to other regular weapons. It … Master of Infusion achievement in DS3: Perform all forms of infusion - worth 30 Gamerscore. Reduces base Physical damage by 30.5%, adds base Lightning damage, adds initial C Lightning scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Lightning scaling and adds Lightning damage. Feb 07, 2018 Rated 4. If added to a weapon that does additional non-Physical damage (other than Fire) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Fire damage. Dark Souls 2 Estoc infusion. This page details how to access the Dark Souls 2 Crown of the Sunken King DLC. If I made a character with about 50 in all stats (like I did in DS1, still waiting for DS2 PC release :P), which would be the best Infusion? If added to a weapon that does Magic damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Magic damage. Weapon Enchantments, such as Dark Weapon and Sunlight Blade, as well as items that apply an elemental effect on to the weapon, such as Gold Pine Resin and Rotting Pine Resin, will only work on weapons with certain upgrade paths and infusions. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Lightning scaling and adds Lightning damage. Also take into account what stats your character will be using, remember that intelligence increases magic, fire and dark damage while faith increases fire, lightning and dark damage. Note that attribute scaling also increases as weapons are upgraded, so keep that in mind when comparing and choosing weapons. Sometimes the best infusion is no infusion (e.g. Upgrades weapon to scale by the player's lowest stat, but decreases weapon base damage by about 50% and decreases the original stat scaling. Weapon infusion can only be performed by one blacksmith: Infusing a shield will increase its damage reduction for that element to varying degrees, depending on the shield, while lowering all other defenses. Crypt Blacksword. Reduces base damage and scaling but adds a bleed effect. Dark Souls 2 is a very different game from the other Dark Souls games, but that does not mean it is a bad game. Is it better for me to study chemistry or physics? Resulting in a 232 / 232 weapon. Infusions and Reinforcements in Dark Souls 2 allow the player to improve the total statistics and scaling quality of equipment, and to ' infuse' those items with elemental stones, giving them elemental properties like dark or poison. Use strong attack to unleash its latent power. If added to a weapon that does additional non-Physical damage (other than Magic) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Magic damage. I was not a huge fan of the game, but it was still fun playing through it. For instance if a player was to cast Sunlight Blade on a weapon with only physical damage, then it would simply add 50 points of lightning damage, however if the player were to cast it on a weapon that already has lightning damage then that damage will be increased by 30% and then on top of that the weapon will receive 50 points of lightning damage resulting in far more damage. there are some weapons that none of these rules apply for, like the manikin saber whose damages increases when infused rather than decreases. For example, a weapon with an inherent elemental property, such as the Heide Knight Sword, can still be converted into a Dark Heide Knight Sword, meaning it will deal both Dark and Lightning damage. I saw that Strength and Dexterity scaling on shields slightly boosts the amount of damage they block, but I was wondering if the same thing applies to scaling gotten from infusions? Dark Souls II features a new ascension system that allows players to infuse equipment independently of its reinforcement level. I know the secrets to how the base damage of most infused weapons, I will explain the exception in the end. When fully upgraded it will have 168 damage in physical and magic compared to its none-infused counterpart's 240 in physical. You can see the changes to scaling before you infuse. Weapon Heading Key. But they cant use resins. This video shows you everything you need to know about weapon infusion for Dark Souls 2. Dark Souls 2's infusion system, while much more streamlined than DS1 or Demon's Souls, is still a frequent source of confusion. A significant difference to note with Dark Souls II, as compared to the original, is the ability to infuse weapons with elemental properties already present. King’s Ultra Greatsword. The Fire Attack Bonus value is determined by adding the Intelligence and Faithstats together. Hopefully I can break down not only what each infusion does, but when they're beneficial and with which weapons. If added to a weapon that does Fire damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Fire damage. With 30 points in every stat, a Mundane weapon gets +200 bonus damage; if the same player continues to level up, a Mundane weapon does not gain damage until all nine stats are equal again (such as leveling up every stat to have 32 points), since the weapon will only scale with the lowest stat, which would still be 30—also, leveling up does not decrease any damage. Updated: 08 Dec 2016 09:15. When fully upgraded it would have 154 damage and 140 poison damage. If added to a weapon that does Dark damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Dark damage. In certain situations, Infusions can grant the player an advantage over particular enemies, as many have at least one elemental weakness. Everyone! Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling. Few shields can be infused to receive 100% damage reduction against specific elements. If added to a weapon that does Magic damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Magic damage. Reduces base damage and scaling but adds a bleed effect. If added to a weapon that does additional non-Physical damage (other than Lightning) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Lightning damage. If not, then infusion will increase your dmg. Early. Weapon Infusion is fairly different in Dark Souls 3. Enchanted transform some Int into physical damage, it has less AR but they can use resins, which makes up for something, I guess. To figure out which weapon (between regular, unique, and boss) will ultimately have the highest damage when fully upgraded, multiply their current base damage by 2, 1.5, and 2.5 respectively. Diamond_Shark12. Refined Gem. If added to a weapon that does Fire damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Fire damage. Depending on what type and state of weapon you are reinforcing, the required souls and type/quantity of stones needed to reinforce the weapon will differ. Shields with 100% elemental damage reduction after infusion: (Note: The Gyrm Greatshield has 100% Physical and Fire damage reduction by default.). The weapons that these rules don't apply to would be any weapon that already has damage in anything other than physical. I know the secrets to how the base damage of most infused weapons, I will explain the exception in the end. Normal and raw weapons can be affected by all weapon enchantments and work with item buffs, while weapons with infusions can be affected by weapon enchantments but not items. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Dark scaling and adds Dark damage. So can i buff my bleed forlorn scythe with dark weapon. 1. My char is Str 13, Dex 15 and Int 54, and my Rapier 10 with AR of 304, infsd with Enchant gets to 310. Most effective on weapons that either already have a Poison effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Poison quickly. Upgrades weapon Physical base power by 30% of initial value per level, increases stat scaling. Boss soul weapons increase by 30% per upgrade, rather than by 10%, but stop at +5 (+150%), granting them higher base damage increases than regular weapons, despite their lower upgrade cap. However, registering for an account will allow you to manage your builds, rate builds, etc. Sunlight straight sword). Now I will move on to poison and bleed which work differently. When choosing your infusion bear in mind whether your character can/will be using a weapon enchantment as they will work best with weapons infused with the same element. Infusions will it almost all cases increase your dmg output. For every point of Lighting/Magic/Fire/Dark Defence, you negate 1/9 points of damage. I had a lot of issues finding a good weapon to use, but in reality, there are a ton of great weapons that when you know exactly how to upgrade them, can be deadly to any enemy you come across. A dark infused Chaos Blade has 185 / 185 in base damage. If added to a weapon that does Dark damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Dark damage. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling, and can be enchanted with temporary weapon effects. Feb 10, 2016 Rated 3. Reduces base Physical damage by 30.5%, adds base Magic damage, adds initial C Magic scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Magic scaling and adds Magic damage. Dark Souls 3 Weapons Infusion. Upgrades weapon Physical base power, decreases stat scaling, and can be enchanted with temporary weapon effects. When fully upgraded it would have 154 damage and 140 poison damage. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling. Does imbuing a staff?I started out as a sorcerer and now that I've hit 20 Int I'm wondering if there is another way to spend souls to raise my damage. Because of this, it really depends on your stats and the weapon. If added to a weapon that does Lightning damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Lightning damage. Requires the Profaned Coal to begin infusing. Infusions and Reinforcements in Dark Souls 2 allow the player to improve the total statistics and scaling quality of equipment, and to ' infuse' those items with elemental stones, giving them elemental properties like dark or poison. ... You will reach a room where the Giant Blacksmith from Dark Souls 1 … This makes Physical Damage naturally more effective. Reduces base Physical damage by 30.5%, adds 112 to the Bleed effect of a previously un-infused, un-upgraded weapon, and reduces Strength and Dexterity scaling down by 1-2 letters. Optimelee sl1. Reduces base Physical damage by 30.5%, adds base Lightning damage, adds initial C Lightning scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. One thing you must keep in mind is that this does not apply to all weapons. Saving your build will allow you to share it with others. Reduces Strength/Dexterity/Fire/Lightning/Dark scaling down to D or E, adds initial D Magic scaling, does not affect base damages, and makes Physical damage—not Magic damage—scale with. If added to a weapon that does additional non-Physical damage (other than Dark) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Dark damage. Most effective on weapons that either already have a bleed effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Bleed quickly. In certain situations, Infusions can grant the player an advantage over particular enemies, as many have at least one elemental weakness. Therefore it makes little sense to infuse a weapon with magic if the character is using faith as they won't be able to benefit from it as much as if they were using an infusion that scaled with faith. As for defenses, this need more research. Infusion and scaling in Dark Souls II. This video shows you the best possible place to farm for infusion stones in Dark Souls 2. In addition to this the weapon will also have a 70% of the base damage add to whatever you infused it in (I will cover poison and bleed in a second). Most scaling is pretty obvious except for fire (faith/int) and dark (faith or int, whichever is lower). For every level you upgrade a standard weapon in Dark Souls 2 your weapon will gain 10% of the original base damage per level. Most effective on weapons that either already have a bleed effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Bleed quickly. This is due to the fact that not only do weapon enchantments add elemental damage but also increase the damage of their element by 30%. When fully upgraded it will have 168 damage in physical and magic compared to its none-infused counterpart's 240 in physical. So for a none-upgraded magic falchion, whose none-infused counter part has a base damage of 120, it will have 84 in magic and physical damage. If added to a weapon that does additional non-Physical damage without having been infused (such as the. Mar 24, 2015 Rated 7. If added to a weapon that does Lightning damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Lightning damage. the rules on the minus in 70% is true for all weapons, this also applies to the elemental damage it already has (minusing poison and bleed), but when infusing a weapon with the type of damage it already has, the increase in damage is different to other regular weapons. This would make the infusion of your weapon depend on each individual situation. In order to continually increase innate Fire Attack Bonus, either Intelligence, Faith, or both need to be lev… Each upgrade increases the weapon's base damage by 10% of its original, un-upgraded base damage; therefore, every +X bonus, when multiplied by ten, represents a damage-increase percentage over the weapon's initial base damage value (+5 = +50% damage, +10 = +100% damage, etc.). Now I will move on to poison and bleed which work differently. Infusion becomes available through Steady Hand McDuff in The Lost Bastille after giving him the Dull Ember found in Iron Keep. Upgrades weapon to scale by the player's lowest stat, but decreases weapon base damage by about 50% and decreases the original stat scaling. The weapons that these rules don't apply to would be any weapon that already has damage in anything other than physical. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Dark scaling and adds Dark damage. Most effective on weapons that either already have a Poison effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Poison quickly. Thanks in advance. This is due to the fact that not only do weapon enchantments add elemental damage but also increase the damage of their element by 30%. If added to a weapon that does additional non-Physical damage without having been infused (such as the. there are some weapons that none of these rules apply for, like the manikin saber whose damages increases when infused rather than decreases. The blade of this sword is split into two, and is best swung in smashing motions rather than slicers. For instance if a player was to cast Sunlight Blade on a weapon with only physical damage, then it would simply add 50 points of lightning damage, however if the player were to cast it on a weapon that already has lightning damage then that damage will be increased by 30% and then on top of that the weapon will receive 50 points of lightning damage resulting in far more damage. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Magic scaling and adds Magic damage. Note: You do not need an account to save a build. Hot Network Questions Replacing the core of a planet with a sun, could that be theoretically possible? These incremental upgrades can be performed by any blacksmith. I killed stedy hand to get his hammer ... lol, Contributions to Fextralife Wikis are licensed under a. Example: It's not like dark souls where elemental weapons reduced dmg because of how armor works. Also take into account what stats your character will be using, remember that intelligence increases magic, fire and dark damage while faith increases fire, lightning and dark damage. OmarHDGamer. What Is The Best Infusion? I would have more INT and FAITH to be able to cast all spells, and maybe some more STR if I need. If you intend to wield the same badass weapon you have destroyed the dark forces of … Reduces base Physical damage by 30.5%, adds base Dark damage, adds initial C Dark scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. Infusions are not permanent, either, as the effects can be undone by the application of a Palestone. Is there any pattern as to the kind of enemy and an elemental weakness? Adds Strength & Dexterity Scaling. Dark Gem Usage. Also adds Faith scaling to innate lightning damage in weapons ( Dragonslayer's Axe, Drakeblood Greatsword and Lothric Knight Greatsword) and Intelligence scaling to the Drakeblood Greatsword's innate magic damage. Reinforcement and Infusion are two ways you can enhance your weapons in Dark Souls 2. The following are NPCs who provide Blacksmith services to the player: Weapon Enchantments, such as Dark Weapon and Sunlight Blade, as well as items that apply an elemental effect on to the weapon, such as Gold Pine Resin and Rotting Pine Resin, will only work on weapons with certain upgrade paths and infusions. Normal and raw weapons can be affected by all weapon enchantments and work with item buffs, while weapons with infusions can be affected by weapon enchantments but not items. Critical: The damage boost you recieve for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. Reduces base damage and scaling but adds a Poison effect. This value is then multiplied by the Fire-scaling weapon, then added to the attack rating along with any other scaling. The base damage is still 70% of what it would regularly be, but rather than getting 70% of its base physical damage in poison it gets a base 112 damage in which ever you infuse it in and every upgrade adds 2.8 damage to to the infused damage. Infuse into a weapon to make it Dark. Reduces base damage and scaling but adds a Poison effect. Does upgrading a staff affect spellcasting? Ds2 is the one game where split damage isn't gimped. 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